AI Insights · Timothy · January 2022
Top 5 Ultracasual Games in Saudi Arabia Q4 2021
Discover the performance trends of the top 5 ultracasual games in Saudi Arabia during the fourth quarter of 2021 on a unified platform, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 ultracasual games in Saudi Arabia showcased varying performance trends in terms of downloads, revenue, and active users on a unified platform. Here is a closer look at each of these games.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting from around $562 at the end of September and closing the quarter at approximately $379. Download numbers fluctuated but saw a notable peak in early December with 76K downloads. Active users also showed a downward trend, decreasing from 8K to about 6K by the end of December.
Jelly Dye:Satisfying ASMR Game by AI Games FZ demonstrated a steady revenue stream, hovering around $200 weekly. Downloads saw a significant drop from a peak of 29K in mid-October to around 13K by the end of December. Active users mirrored this trend, starting from 42K and ending the quarter with approximately 36K.
Goo: Slime simulator, ASMR by Exomind LTD saw its weekly revenue fluctuate between $130 and $247 throughout the quarter. Downloads were initially high but plummeted significantly, with a notable low of zero downloads in late November. Active users decreased from 44K to around 29K by the end of December.
Diamond Painting ASMR Coloring from Crazy Labs had a modest revenue performance, with weekly earnings ranging from $1 to $105. Downloads showed varied activity, peaking at 9K at the start of the quarter and then stabilizing around 3K towards the end. Active users displayed a slight decline from 27K to approximately 19K.
Draw it by Kwalee Ltd maintained relatively stable revenue, averaging around $50 per week. Downloads were consistent, with a peak of 850 in late November. Active users remained steady throughout the quarter, ranging from 1.1K to 1.6K.
These insights, derived from Sensor Tower data, provide a comprehensive view of the performance of these top ultracasual games in Saudi Arabia during Q4 2021. For more detailed insights and analysis, visit Sensor Tower.